Hello! This site is being renovated right now, but here's a temporary place-holder thing with some examples of my music. If you'd like to hire me to write music for a game or license one of my existing tracks, you are awesome! And you can reach me at shannon.amelia@gmail.com.
These tracks were done using Sonar, various VSTs, and fancy sample libraries.
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I started this one in a one hour compo, and finished it up early this year. Stylistically, it pays homage to my favourite composer, Yasunori Mitsuda. And yes, I actually sequenced breath noises for the flute part, haha (no one's commented on that yet, so I'll assume that means it sounds natural!).
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A song about the strange bioluminescent life at the bottom of the ocean. (Suggestion: close your eyes while you listen...!)
My tribute to the Super Nintendo era. These songs were written using lo-fi instrument samples from various SNES games, in the style of the classic 2D RPGs of that time.
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Hey, there's a secret cave behind this waterfall! This track was really popular over at 8bitcollective, where it hit #1 on the front page two weeks in a row, and got tons of amazing feedback, including one of my favorite comments I've ever received:
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I usually write my music based on a very specific theme, but for this one, I just started out with the concept of "space", and decided to go wherever my imagination might take me. The result is some sort of weird spacey-celtic-jazz-waltz-orchestral-electronic hybrid. Someone once described it as "Chrono Trigger in space."
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I wrote this track with a hero's theme in mind, but it also makes a good victory fanfare or ending theme. In fact, it was used in the ending credits of Clash of the Olympians by Ironhide Game Studio, where it fit very nicely, if I might say so (and wow, was it ever hard getting to the end credits).
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A peaceful theme for the hero's town, where the hypothetical game begins (probably after some sort of dramatic prologue).
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A theme for a beautiful, misty forest, with maze-like paths and strange secrets.
Most of my earlier work was done in General MIDI (a small, standard--usually poor quality--set of instruments). I put these here because I'm still proud of them. I think they have some really memorable musicial themes and ideas, and are still fun to listen to. (Note: these are mp3 recordings, not the actual .mid files.)
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Short clips from a whoooole bunch of different tracks. There's quite a few musical styles in here that I haven't yet tackled with higher quality instruments, so hopefully this will give a better idea of my flexability as a composer.
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This is one of many tracks I wrote for an old homebrew RPG called Excalistia (which of course was never finished) between 2001 - 2004. It was going to be the theme for the dark overworld (I wrote a light overworld theme too, but it hasn't aged as well).
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I wrote this all the way back in 2001, if I'm remembering right (trust me, not all my music from that time sounds this good!).
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This was from a phase when I was addicted to writing RPG airship themes. They're so much fun!
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This was intended to be the theme of the main character in Excalistia, Troys (pronounced "Troyce," apparently). I think he was a "cold on the outside, emotional on the inside" sort of character (hard to remember now).
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This was for a silly project over at the VGMusic forums where we formed teams and came up with a game concept and the music for said game. Our team's concept was something about a cartoony ninja (sort of Goeman-ish) named "Eclathion" (kind of a weird name--I didn't come up with it!).
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Another track originally written for Excalistia. I think this may have been the last track I wrote for it (sometime in 2004), and was one of the most polished. It ended up being used years later for the title screen in Clash of the Olympians.
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This is probably the only piece I've ever written that might be leaning more towards film music style than game music style. Or maybe not, haha. Whenever I write something I think isn't video game style, someone's always like, "this would sound really good in a video game."
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This was written for a little space shooter called Starblaze Confront back in 2004. The developer wanted music similar to the style of Gundam Wing Endless Duel for SNES. The soundtrack was left unfinished for a long time (long story!), but I was approached again last year and asked if I would finish it, so I finally did.
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This is one of the recent tracks I wrote for Starblaze Confront (my favourite track). It was the first General MIDI thing I'd done in ages, and it was really strange trying to emulate my composing style from 2004, but I'm really happy with how it turned out.
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A theme for an almost-typical RPG village... but something seems a little weird about the people there.
All music on this page is ©2001-2012 Shannon Mason